
Kai Zion
Stillwater Corporation
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Posted - 2009.05.12 00:32:00 -
[1]
Originally by: Malvaceae Veri
Originally by: DigitalCommunist Technically, I'm sure he could do a fine job. But creatively, Clear Skies is as close to the EVE universe as Star Trek.
This is not a flame post (but I'm sure the next 5 will be), but would you care to explain why you think so? The only real thing I can come up with is that the characters are not in pods, and I think its established canon that only a fraction of space captains are swimming in goo.
The lack of capsules is the most obvious, but there are quite a few others.
- A Tempest being piloted by only 3 crew where it is stated that BS crews number in at least the hundreds.
- Significant portions of the combat and combat mechanics deviate from Eve's own. (Entirely forgivable, as a realistic portrayal would make for far less dramatic action. For example; instead of a heroic gate charge, you'd have a single cloaked ship sneaking through the bubble and jumping through. Assuming of course, they didn't already have a jammer in possession, which they of course, would have.)
- As another example of creative liberties being taken with mechanics (and there are quite a few, so I'll leave them at these two), it is for some unspecified reason, not possible to fit hull, armor and shield repairers to repair a ship. It appears that CS happens in a world with only station-side repairs.
- The notion that a stargate can be shut down in the circumstances it was (CS1) borders on deus ex machina, considering there are very few examples of this in established canon and in those moments, it is only the universe's most powerful factions that have this capability (CONCORD and the Jove are the two I'm thinking of, but perhaps there have been other instances).
- The entire "Pure Gallente" story plot is, whilst admittedly plausible, a bit "thin" and is there to serve more as a plot device, than an actual plot.
- The actions and behavior of the Caldari Navy are not at all realistic. They would kill that Titan with ease (particularly if it was in such a weakened state). They would likely never let it into the system in the first place, however. The story plays upon the Malkalen incident, but that was only possible through a unique set of circumstances that made the Caldari vulnerable in a way that would likely never be repeated.
- Tempests can make Avatars explode by docking with their rear thrusters!
I could go on. But there is no point. Clear Skies is clearly not intended to be an accurate portrayal of New Eden and as a result, often contrives up plot devices that make for a dramatic story, but do not mesh with the established world. Anyone foolish enough to bash it for not meshing with the established canon though, is missing the fairly obvious point that it never tried to. Fortunately, I've not seen much of that except from the most diehard roleplay folk. 
For the record, I think both episodes were fantastic and I'm a huge fan. I put aside the storyline inconsistencies when I watch, and honestly, I just don't think you could tell the same enthralling story as easily if you had things like realism and internal consistency to worry about. The challenge was already large enough, I would imagine, and the storyline still manages to engage us all and bring forth gushing praise, so I can only consider that it succeeds, despite its flaws. I think you have to applaud Clear Skies for what it is, as opposed to lamenting it for what it's not.
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